A downloadable demo for Windows

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Inspired by the Metal Gear Solid's camouflage mechanics, this small project features a nice and simple camouflage system that picks up the environment's colours and injects them in the camouflage shader, using a grey scale ramp to map the picked colours to the chosen pattern.

Another script rates the camouflage quality according to what is rendered in the enemy's view, and triggers an alert if the quality is below the sensitivity threshold.

You can check out the code here. If you use it please credit.


todo: create dynamic framing for better accuracy.

Download

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Click download now to get access to the following files:

OpticCamo-08-2022.zip 37 MB

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